![]() ![]() The next biggest new feature in Omnisphere 2 is its expanded library of oscillator wavetables, bumping the original's measly five up to a jaw-dropping 400, each with a Shape parameter to control the wavetable position! The wavetables are divided into three types: Classic Waveforms, Analog Timbres and Digital Wavetables.Ĭlassic Waveforms are mostly based on raw hardware synth waves, and their wavetables are pretty straightforward, typically morphing between sawtooth and square or triangle shapes, much like the waves in the original Omnisphere. We're sure that for some v1 users, the addition of User Audio alone will be worth the upgrade price. Running your own sounds through Omnisphere's incredible synthesis engine is enormous fun, and the creative potential is immense, especially when you factor in the Oscillator section's new Granular Synthesis algorithm. Lack of sample looping aside, User Audio works beautifully, and it's compatible with WAV and AIF files (8- to 32-bit). No doubt about it, the ability to loop User Audio files (ideally with crossfading) would really unlock Omnisphere 2's potential, and we hope it comes in an update. ![]() ![]() As it stands, if you want your samples to loop, you'll need to embed loop points in an audio editor such as WaveLab or Sound Forge first - a real inconvenience. ![]()
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